MY PROJECTS
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A simple mobile phone game (J2ME) work in
progress
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“Scrambled egg” is an old Mame
game. I’ve chosen this game to try to do a little bit of exercise
with mobile phone game programming. It’s still a work in progress,
several improvement must be done and some Java
exceptions must be caught.
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A 3D Computer Animation short movie titled “The cuckoo’s
egg”
(with audio
track)- duration ~3’ 30’’
English version (~ 48 MB AVI H.263 codec) 320x240
Italian version (~110 MB MPEG2) 640x480
(if
you have codec issues, try to use this pretty program which runs on most popular
OS’)
MS Thesis slides (in
italian) download
slides
Here below you can find just a
few images of the short
(click on a picture to enlarge it)
An
L-System generated tree
An egg that lose colour. The rain in this scene has been created using a
particle system.
The initial book. I used a blend deformer for the page
The cuckoo’s eye
This short movie has been
realized with Maya 4.5 that has been used to model all the objects, landscapes
and character of the scenes, to animate and to render the scenes, while video
editing has been done with Adobe Premiere 6.5.
In this short movie has been developed also a plugin
(written in Visual C++) in order to generate realistic trees using L-System
approach. Furthermore it has been developed a MEL script for a brief crowd
simulation using force fields.
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Tetris Game (Java applet)
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This is a little Java Tetris 2D game that I
realized for the Computational Geometry course.
To start playing the game, click on the applet work area to give the
focus to the window.
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Remember to
click
on the applet
work
area to focus it.
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A Landscape in C with OpenGL
Visual C++ Project,
ZIP archive ~ 5.7 KB
C Source code
Windows PE
Executable, dinamically linked, requires glut
library, 48 KB
This is a little landscape
realized in C with OpenGL for the Computer Graphics course.
I used the binomial function
to create mountains while I used trigonometry functions to
realize the lake. Right
clicking on the scene will show you a popup menu that will
allow
you to switch between wireframe and render view, move cameras and lights.
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