Abstract

In this talk, applications of computational intelligence in games and especially in games for rehabilitation are described. Monitoring through a fuzzy reasoning engine, Bayesian Adaptation, feed-back through a therapist avatar are all integrated inside the virtual therapist of the Intelligent Game Engine for Rehabiltiation (IGER system). This enables the creation games that guide the patients through rehabilitation with an adequate level of difficulty and at the same time monitor the correctness of execution of the exercises. The introduction of a middle-ware between the game engine and the input devices that matches the devices offer with the game and the IGER requirements. Applications to enterteinment games of fuzzy systems, reinforcement learning and other techniques will also be shown and discussed. Finally the different layers that make up the Kinect fusion 3D reconstruction algorithm are described.